Category Archives: Webcomics’ Identity Crisis

The most pivotal week in the history of webcomics

I’m slowly working my way back to doing regular webcomic reviews – look for some down the pike, starting with a review of Comixtalk, once I finish my studies for the quarter – and not a moment too soon. We’re in a heady period for webcomics, a turning point in their development. This has been an eventful week.

First was “Dating-Guy-gate”, when Least I Could Do‘s Ryan Sohmer accused Canadian network Teletoon of ripping off his concept for another series. The facts of the matter are very complicated and the whole thing has a good chance of going to court, but the upshot of the whole affair was a Kickstarter effort to film a LICD pilot (I’m incredulous that Randy Milholland had to set it up for him because Kickstarter is limited to Americans for some reason), which proved wildly successful. This could be a momentous moment for webcomics, and Sohmer is in a uniquely qualified position to lead the charge. While I have a feeling that, once I finally get around to reviewing it, I will absolutely loathe LICD for its alleged sexism and allegedly Mary-Sue-ish main character, there are few webcomics I can think of that are better suited for translation to television, or any other medium.

Most other gag-a-day webcomics are either too decentralized to support even the sort of plot for a 30-minute show (Penny Arcade, xkcd), or would have trouble appealing to even a broad enough audience for a fairly focused cable network, especially a problem with video game comics (as with previous efforts of Sohmer’s Blind Ferret Entertainment, PVP and Ctrl+Alt+Del). Least I Could Do is one of the few popular gag-a-day webcomics with broad enough subject matter to actually attract the interest of TV networks. In fact, I don’t know how much Sohmer would be considering American outfits, but I could easily see LICD fitting right in alongside the animated comedies on Fox’s Sunday night lineup – on an American broadcast network, alongside such titans as The Simpsons and Family Guy. If LICD could pull that off, it would become, by far, the most famous webcomic in the world overnight.

(Translating a story webcomic to the big screen poses similar challenges. Most story webcomics, especially former gag comics that underwent Cerebus syndrome, have an odd mix of humor and seriousness that would be difficult to market or portray on the big screen. Even a comic as story-focused as Order of the Stick would be difficult to translate, but even Girl Genius has an odd enough balance to give Hollywood execs pause. The equivalent to LICD in the story webcomic community, from the perspective of how easy it would be to translate, would probably be Gunnerkrigg Court – a story that has drawn more than a few comparisons to Harry Potter. But as we’ll see, there is another way to turn a webcomic into a movie…)

Next came DC’s announcement of digital day-and-date distribution for its revamped universe, which has led more than a few retailers to cry doom. As well they should; DC makes up about a third of the comic book market and is probably responsible for much more than that coming through their doors. That many are calling this move inevitable does not make it any less of a stake in the heart of the direct market, or any less one of the bigger ones. We’re likely to see many more would-be comic book creators make the move to graphic novels and webcomics.

Finally came what could be the biggest news of all: One of Penny Arcade‘s old spinoff concepts has been optioned by Paramount to be made into a feature film. Forget a show that could have languished in obscurity on a Canadian cable channel: this could see millions of Americans flock to movie theatres and make Gabe and Tycho millions of dollars, not to mention (as with the LICD animated series) pave the path for more webcomics to see the silver screen.

And that’s before we get to the detente between print cartoonists and webcartoonists at this year’s National Cartoonist Society Reuben awards.

These are baby steps: even if LICD gets made into a series it could be on some obscure or Canadian-only channel, this isn’t Penny Arcade itself but an idea they threw out there once, and both are far, far away from actually being made. But I get the sense that this is a turning point, a milestone week, in the history of webcomics. If even one of these projects get made it gives webcomics by far their broadest exposure they have ever had, and between that and DC’s colonization of the digital market could lead to a huge influx of new people into webcomics. We may look back on this past week as the one that webcomics started to bloom, started to move out of their extended adolescence and into the full-blown adulthood (or, if you’re more like Bengo, out of childhood and into adolescence) that would confer upon it the respect and corpus of literature due any other medium.

What DC Comics’ revamp really means

This may be a two-part post, though the second part probably won’t be under the “webcomics” heading. If you’re not familiar with comics history, get a crash course before continuing with Part II of “Webcomics’ Identity Crisis”.

This September, DC will effectively reboot its entire universe (well, not really – more on that in a bit), launching 52 #1 issues to, presumably, replace their existing line of titles with a more “modern” DC Universe. DC previously rebooted its continuity in 1985-6′s Crisis on Infinite Earths, and performed “soft reboots” (performing various retcons without wholesale junking what came before) on roughly 10-year intervals thereafter, in 1994′s Zero Hour and 2005-6′s Infinite Crisis. (The in-story justification for this reboot appears to be the ongoing Flashpoint event.) Perhaps more importantly for the general comics industry, they will also release their comics through digital platforms on the same day they come out in comic book stores.

Back in 2009 in my “Webcomics’ Identity Crisis” series, I predicted that eventually, the old monthly comic format would fade away, as webcomics and graphic novels replaced newspaper comic strips and monthly comic books. Noting that Diamond had recently induced a contraction of the market and that further contraction to exclude almost all companies other than Marvel and DC was looking very possible, I proclaimed that the direct market existed solely for the purposes of DC and Marvel, and suggested that most of the smaller comic creators would abandon the direct market in favor of graphic novels in bookstores and webcomics. That DC itself is reinventing the company and embracing the web as a parallel revenue stream is a sign even they may be bailing, or preparing to bail, on the direct market. Presumably, they figure that even more than themselves, the direct market really exists primarily to serve Marvel and Marvel alone, who has had a substantial lead over DC for virtually the entire time since the 1960s.

Or at least, it would… if they weren’t keeping the existing monthly comic paradigm.

The monthly 22-page comic is a relic of the days when comics were published on newsstands, when they were magazines that happened to have comics in them. As the idealists of the time who started futzing around with the concept of the “graphic novel” keenly realized, it became obsolete with the rise of the direct market in the 1970s; Marvel and DC continued publishing them mostly out of inertia, while smaller publishers that took advantage of the direct market published monthly comics because Marvel and DC did (and because they were cheaper and, for a time, less exotic than graphic novels). The only reason the comic book industry accepts that comics should be published in 22-page chunks every month is that that’s the way it’s always been done. If the direct market perishes, it won’t continue to be the way it’s done – even when bookstores stock monthly comics, it’s always segregated from their other magazines on spinner racks, reducing the point of pretending to be magazines.

By keeping one foot in the direct market, DC is shutting themselves out of the creative benefits of a move to digital distribution, at an opportune time to do so, coinciding with the reinvention of their universe. By committing to the monthly 22-page comic format, DC has shut themselves out of using the infinite canvas, or even adopting the webcomic model. Perhaps DC is understandably wary of their ability to make money out of the web alone, or whether their existing audience would follow them. But what’s even more baffling than that DC would go the digital route but not take advantage of its possibilities, is that they aren’t taking advantage of this reinvention to move towards the other comic distribution mechanism of the future, the graphic novel model.

Comic books have come a long way from the Silver Age when an entire story could be told in one issue, often leaving room for one or two more stories besides; “decompression” has become the norm, with most stories taking 4-8 issues to complete, and with the greater depth that most comics creators have started looking for, 22 pages has started looking increasingly cramped for an entire story with beginning, middle, and end. This has only furthered the obsolescence of the 22-page monthly comic, so DC could go far by removing the 22-page constraint from their writers and allow them to go as hog-wild as they wish on self-contained stories released less frequently (perhaps two or three times a year) in graphic novel form. (Xaviar Xerexes wonders at the end of this post whether DC is missing an opportunity by not making these comics for kids again, which at least would justify the length as well as the inherent silliness of the whole concept of superheroes. DC’s more “fantastic” heroes haven’t meshed well with the serious stories told with them.)

That DC isn’t doing any of this makes me wonder what the point of this revamp is – it’s worth noting that in 2009, DC Comics was restructured into DC Entertainment to strengthen the connection between comics and other media, making me wonder if the ultimate impetus for this move is to create new properties for media exploitation and reinvent existing properties to be more exploitable. It’s even more baffling that they would keep a foot in the direct market when no one is going to walk into a comic book store unless they’re already a fan of superhero comic books, and even distributing over digital channels isn’t going to be anywhere near as effective at drawing in new “readers” as said exploitation in other media, as Marvel is doing with its line of movies, which are slowly building towards an eventual Avengers movie. Yet by completely relaunching its existing universe, DC risks alienating their existing direct market audience and throwing out one of their biggest assets – as exemplified in the likely end of four or five titles that can claim their legacy and numbering back to the Golden Age.

While continuity can be a barrier to entry to a story, it can also be a tremendous asset, and DC has leveraged its continuity like no other, creating a sense of legacy around their characters. Several characters that were teenagers in the Silver Age have grown into their own identities as adult heroes, with Wally West, the former Kid Flash, even taking his mentor’s mantle as the Flash when his mentor died during Crisis on Infinite Earths. The most famous of these might be Dick Grayson, the former Robin, taking the identity of Nightwing (immortalized on screen during the later run of the 90s Batman animated series) and, since his own mentor’s death a couple years ago, himself taking the mantle of Batman.

However, DC’s approach to continuity and the passage of time has been rather half-assed (how long has present Robin Tim Drake been in high school again? With all these former teenage sidekicks taking adult identities as early as the 80s, shouldn’t the “original generation” of heroes be in their 40s by now?) – they have an interest in keeping the “iconic” versions of their characters, and although the monthly pace of comic books allows much less time to take place than the actual time between issues, the passage of time can’t be held off indefinitely, and for various reasons DC has frittered away a lot of that time.

The reasons for such conservativism are arguably outweighed by the story possibilities it holds back – of the only three characters for whom it really matters all that much (of their next three iconic franchises, two have had at least three different people hold each of their mantles), two, Superman and Wonder Woman, have been portrayed as effectively immortal (although admittedly Lois Lane is another matter), and Batman has, as mentioned, already been killed off and replaced (a move, note, that has been largely critically acclaimed by superhero comic fans, many of them clamoring for Bruce to never come back, despite the seeming inevitability of returns from the dead in comics). But if DC is understandably committed to the iconic versions of their characters, it seems a reasonable compromise is to start a brand-new universe aimed at new readers alongside the existing DC universe, which is then allowed to grow and change dynamically.

Marvel went in this direction with the 2000 launch of the so-called “Ultimate” universe – while wildly successful, there’s evidence a lot of its fans came from existing comics fandom, and the Ultimate universe quickly became as continuity-choked as the mainstream Marvel universe. Still, what’s to stop DC from launching their own “Digital” universe? In fact, DC’s four Golden Age-dated titles are split two apiece between Superman and Batman, and since the end of multiple stories in a single issue DC has tried valiantly to justify the existence of two separate titles. What’s to stop them from putting the “new” Superman in Superman and the existing Superman in Action Comics, or the “new” Batman in Detective Comics and the existing Batman in Batman, and splitting the rest of their line between their universes?

DC has attempted to clarify that this is “not a reboot“, implying that this new status quo will be overlaid on top of the existing DC universe, but they’ve also released material suggesting even the most iconic characters will be revised, made younger, and given new costumes, leading me to ask: why half-ass it? If you’re going to go this far to sweep aside the shackles of continuity, why not cut them off entirely? I personally will watch at least the start of this new initiative with interest, to see what new twists DC puts on their old characters as well as to watch this revolution unfold, and I intend to devote a future post to my own ideas for reinventing DC’s stable, but the way DC is going about all of this, I can’t help but think it’ll bite them in the ass.

No strip image because this isn’t really about OOTS. And a project that should have taken three days got wrapped up with another one and has taken over a month.

For better or worse, in the absence of any sort of paywall on the actual content and enough readers to justify a thriving ad market, most webcomics are reliant on merchandise to make money, usually T-shirts and reprint books. I may complain about the effect this has on which webcomics can be financially successful, but unless micropayments miraculously start working or webcomics can gain significant traction on a subscription model, that’s the way it is.

One of the challenges of needing to sell webcomic merchandise – and there are a lot of challenges for selling merchandise – is finding a place to sell them at. Many if not most webcomics sell merchandise through print-on-demand outfits like Cafepress, but sometimes that’s not the ideal approach, especially when production of many things gets cheaper per-order as more of them are ordered, and especially when many such places have an iffy reputation for the quality of the resulting merchandise. What’s more, print-on-demand shops are usually intended for reeeeally amateur operations – you could sell T-shirts and mugs with your kid’s random crayon drawing on it at CafePress. I’m not sure that sends the best message when Girl Genius is selling merchandise at the same site as “Billy’s T-Shirt”.

Last week Rich “Order of the Stick” Burlew announced he was opening up Ookoodook.com to sell his merchandise, instead of using, in his words, “a game manufacturer who was just doing me a favor by retailing my stuff” in APE Games, a partner in the new site. But Rich also intends the site to sell products not only from himself, but from “other independent and self-publishing creators”, and that “[w]e hope this new venture will allow us to spotlight other self-published products that you may not be aware of yet by working with their creators directly.” The site seems intended for publication of a wide variety of material, so long as it’s unlikely to sell through traditional retail channels, but it still seems fit for webcomics to take to it like a glove. If webcomics have their own ad service, why not their own store?

Ookoodook isn’t perfect – it appears you need to handle production yourself, implying your product needs to already exist, and the only other webcomic to sell merchandise on the site, Schlock Mercenary, hasn’t even advertised its existence – but I can’t help but wonder what it presages for webcomics.

Some thoughts on the infinite canvas

I haven’t done a webcomic review this week and if you haven’t been following me on Twitter you missed my Random Internet Discovery of the Week. So consider this a makeup for both.

I don’t read Scott McCloud’s blog regularly, and right now I’m still leaning towards not starting. But a common topic there (and at Comixtalk) involves developments related to the potential of the basic, core idea of webcomics, especially those raised by McCloud himself in Understanding Comics and Reinventing Comics, and especially especially the notion of the infinite canvas.

I’ve pretty much always found the infinite canvas, in practice, to be mostly of use in artsy and experimental works. Things that make the creation of a work more “practical” are generally embraced more by experimental artists that aren’t concerned with making money, but rather with the purity of a work. During my Webcomics’ Identity Crisis series, I explained that the infinite canvas wouldn’t take off unless McCloud’s other Reinventing-proposed revolution, micropayments, also took off, since that was probably the only way it could make money, certainly while maintaining the purity of the format. Micropayments probably aren’t taking off anytime soon, so the infinite canvas looks to be fairly doomed, but if micropayments and the infinite canvas were to take off, what form would it take?

Back in February, I was convinced that the sorts of models McCloud proposed in Reinventing were problematic in their own right, as they focused too much attention on the form, away from the work itself. That makes them inherently more applicable to artsy, experimental fare no matter how good the market for the infinite canvas gets. For the infinite canvas to really take off as more than a gimmick it needs to offer a superior experience to the reader; it must be applied in a way that the reader gets the advantages of the infinite canvas without having the model become a piece of art in itself, because that will cause people to scream “artsy” and either walk away or study the form itself without regard for how good the work is. The medium cannot get in the way of enjoyment of the work.

Things like this or even this, while praiseworthy for (at least in the former) doing things not strictly possible in print, don’t really fit McCloud’s vision of the infinite canvas, viewing the screen as a “window”, which aims to free artists entirely from the trappings of print. Most applications of McCloud’s vision, such as they are, often control how the reader views them in such a way that you view one panel at a time, ignoring how overlapping panels can sometimes be used in print. (For example, take a look at the first two panels of this and think of a true, McCloudean infinite canvas you’ve seen where that would be possible.) But the best way to apply that is probably a click-and-drag interface that – at least without a touchscreen or something like that – might be more user unfriendly than your average “really long page”.

I’m concerned that even McCloud’s notion of the screen as a window and of the spacial model might be too limiting. It’s not possible to view all of the space at once when the infinite canvas is applied the way McCloud wants, so we have to zoom in on part of the space and work our way around it; the one-panel-at-a-time approach is just the simplest way to do that. Distill that to its basic elements, and remind yourself that the purpose of this is to further the cause of comics, and you realize that all that resource-hogging zooming and sliding and moving and twisting and shouting and grooving and all that jazz is just another gimmick that’s not part of the story itself and therefore takes your attention away from it – a gimmick that doesn’t benefit readers or creators that just want to entertain, since they have to think about arranging everything.

Which is why I think the application of the infinite canvas that has the most potential is the format used in these two comics from February, which McCloud linked to in March.

In some sense, it actually involves turning the screen, not into a window, but into a stage on which events happen. It’s an intuitive design with a simple click-click-click interface (no sometimes-difficult scrolling) that doesn’t start a bunch of unnecessary animation (seriously, read some of these and try and keep your focus on the story), so the emphasis remains on the story itself. At the same time it not only fits the goal of the infinite canvas – to, at least partially, free comics from the restraints and contortions of the page – it opens up a variety of new frontiers (some explored in the above-linked comics themselves) for things that can be done with the “panel” that, at the very least, wouldn’t have the same effect in print, but despite taking some cues from animation (and not “juxtaposing” panels side by side as in McCloud’s definition) it’s still fairly convincingly comics, replete with all the aspects of comics’ “unique visual language”. (One important factor in this: the reader controls the pace at which he reads, with some assistance from the author “pacing” them from “panel” to “panel”.) Apply this model to a good story, slap a paywall on it, and maybe the infinite canvas might take off in the way McCloud always envisioned.

(And if McCloud is concerned about turning comics into a slideshow he should look at his own The Right Number and ask himself what makes it different from a glorified PowerPoint slideshow with fancy slide transitions turned on.)

The 2009 State of Webcomics Address

It’s been said that kids say the darndest things. It’s been said in many different ways by many different people. In fact, that’s essentially the lesson of the fable “The Emperor’s New Clothes”. All the adults who praise the emperor’s threads without actually seeing them fear the consequences of calling him out on them – but the kid who points out that the emperor is, in fact, buck naked doesn’t know any better, can’t grasp the consequences that the adults fear might befall him for saying such a thing.

What often isn’t said is that this tendency doesn’t go away all at once, but in fact, tends to slowly dissipate over time, with the accompanying cynicism increasing separately. At no time in history has this been made more clear than in the past 50 years. Time and again, it has been people in their 20s that have changed the world – people with enough learned cynicism to know the world as it is but enough residual idealism to feel that isn’t the way it has to be.

It is this group – the generation of people in their 20s – my generation, the Digital Generation – that has sought to explore every aspect of what the Internet could be, often without regard to the potential concerns and problems raised by the older, more cynical generation. Whether it’s blogs, YouTube, or really any number of things, my generation has colonized the Internet and made it our own, revolutionizing the way we live in the twenty-first century, without worrying too much about that little “money” thing, or the effect their experiments will have on the institutions they’re replacing.

Such is the case with webcomics. The unprecedented creative freedom of webcomics have led them to attract many would-be comic strip creators away from the newspaper, right when comic strips were most needed to fill the role they filled so capably back in the days of true competition within a market, and as I explained in the “Webcomics’ Identity Crisis” series they are on the cusp of doing the same for comic book creators. But it has still been difficult for webcomic creators to find a revenue stream. I don’t think webcomickers should be glorified T-shirt salesmen, but that and the sale of compilation books (seemingly unnecessary when all the strips are available online anyway) have so far been the main sources of income for webcomic creators. That helps explain why so many popular webcomics are gag-a-day comics: ongoing, dramatic storylines don’t lend themselves well to pithy T-shirts. (Order of the Stick is the exception that proves the rule, because while it has a dramatic storyline, it’s still ultimately a humor comic, and its books mix “deleted scenes” and behind-the-scenes info with the old strips and have all-new storylines in two cases.)

The Floating Lightbulb, in my opinion, was always a must-read for aspiring webcomickers, regardless of whether you agreed with Bengo’s advice or his seeming obsession with Scott Kurtz and his ilk. But if there’s one thing about TFL that disillusioned me more than any other except maybe said obsession, it was the fact that a lot of Bengo’s advice, especially of late, basically concerned increasing ROI on T-shirt sales. The message I got from such posts was that even the best webcomic in the world wouldn’t be financially successful if it wasn’t a vehicle for presenting T-shirt ideas. Bengo has said he wants quality, but the way he’s willing to compromise quality for money suggests that, if anything, webcomics may actually have less room for creative freedom than their print counterparts, at least as far as making money off them is concerned. At least in print, you’re paying for the story itself.

The story of webcomics is the story of Web 2.0 in general, only arguably further along. Webcomics and the webcomics community, at the core, have always been less about the works produced in the medium than the promise and potential of an idea. That simple idea was the idea of putting images side by side to tell a story, and putting the resulting story on a Web page. Dreamers like Scott McCloud evangelized about the tremendous potential of this idea, speaking of infinite canvases and micropayments and all sorts of cool stuff. Once the finances were worked out, people said, webcomics would be a revolution.

The reality has so far fallen far short of the promise. Some strips, like Girl Genius, The Order of the Stick, and Gunnerkrigg Court have been critically acclaimed and produced works worthy of the best (or at least critically acclaimed) of any medium, but even they have been bound by the comic book format; the infinite canvas, in the lack of a reliable payment scheme (as I chronicled in “Webcomics’ Identity Crisis”) has proven to be a gimmick at best. With people everywhere shunning paywalls of any kind and preventing the creation of real demand for compilations as anything other than a charitable excersize without “DVD extras”, and the ad market slumping while webcomics aren’t popular enough to make a lot of money out of a slumping ad market even for the most popular of webcomics, the most successful comics, as Bengo has pointed out, have been those gag-a-day strips that serve as meme factories so they can get people to buy more T-shirts.

I decided to institute a star rating system for my new webcomic review index, and it reveals that with the exception of OOTS, Sluggy Freelance, and (depending on your definition) the David Morgan-Mar comics, the most popular and successful comics (that I’ve reviewed so far, but I’ve reviewed most of the really big ones) are decidedly mediocre. There are a lot of two-star and two-and-a-half-star comics on there, including Penny Arcade, xkcd, PVP, Dinosaur Comics, and even Ctrl+Alt+Del, which I actually like and read. (That’s before we get into the 8-Bit Theaters and Dresden Codaks of the world.)

The idea of a new Golden Age of artistic experimentation and accomplishment has driven many webcomic promoters. But a disturbing number of webcomic creators, especially those first exposed to webcomics by PA or CAD, have been driven by a different dream: slapping together comics and earning fame and fortune with minimal work instead of getting a real job with real skills. Webcomics are the geek’s version of the black community’s dream of basketball or rap superstardom: many will enter, few will win. Thus far too many webcomics are crappy video game comics that basically copy-and-paste the CAD formula (already heavily hated) onto personages from the creator’s own life.

It may actually be worse when those people actually achieve webcomics stardom, because the reason they got into webcomics into the first place was that they desired the attention that comes from fame and not necessarily because they had genuine artistic concerns, so the fame often goes to their head. If you don’t believe that I have two names for you: Scott Kurtz and Tim Buckley. Say what you will about Bengo’s obsession with Kurtz or the Internet’s hatred of CAD, but the fact is that neither creator has really endeared himself to very many people. (Well, Kurtz endears himself to people who praise or agree with him or who he’s trying to impress, but still.)

Buckley’s control-freak tendencies and desire to live in his own little fantasy world where he’s the greatest webcomicker evar and everyone loves him is well known. Kurtz’s problem is different: he’s not living in a fantasy world necessarily (and he’s even self-depreciating about his own foibles), he just talks out of his ass a lot. Kurtz has been known to pick fights with various other webcomickers and webcomic bloggers for seemingly no reason, sees himself as the new Voice of All Webcomics even if others would rather he wasn’t, and has occasionally revealed a protectiveness against pretty much any other new webcomic that might conceivably steal one penny – or even one hit – from his own comic. (That didn’t stop him from co-writing a how-to book for aspiring webcomickers, so perhaps it’s no surprise that part of Bengo’s beef has been accusing the Halfpixel foursome of cooking unrealistic and unsupported numbers to inflate expectations in Aspiring Webcomickers Everywhere so they won’t challenge the established webcomickers like themselves.)

The proliferation of crappy video game comics is probably to be expected as a result of Sturgeon’s Law, but for some reason some of them have actually attracted a decent-sized following, and that, combined with the face people like Kurtz tend to present, has led the creation of a sizable group that seemingly hates webcomics in general, most prominent among them probably being John Solomon during his 15 minutes of fame. That the webcomic community rushed to the defense of many of the comics Solomon reviewed only allowed him to paint the community as an insular group that praises everything all the time uncritically, and when Solomon revealed an appreciation for such strips as the Court, OOTS, and to a limited extent PA (by contrast to other, inferior tag-team comics) it led some people to hate on them for the sole reason Solomon liked them. Thanks in part to Solomon, some even within the community have joined in the hating of bad video-game comics, and some have turned on the Kurtzes and Buckleys of the world, but they still exist, new Voices of All Webcomics have yet to appear, and sweep out the crap and the egos and you don’t have much left. You’re left with just the idea. And that idea has become shrouded by all the excess baggage.

Bengo doesn’t share my enthusiasm, expressed during “Webcomics’ Identity Crisis”, that an increasingly hostile comic book market to small publishers has put comic books on the cusp of a new flowering of greatness. In his eyes, the people that would flock to webcomics are instead turned off by all the crap and egos. Personally, I wouldn’t normally expect comic creators to hold the crap and egos produced by the medium now against the medium as a whole… but consider the following potential obstacles for an aspiring webcomicker:

  • Having Scott Kurtz or some other prima donna creator pick a fight with you for no reason.
  • Webcomic blogs can’t find your comic and won’t review it in the morass of other crap, so it doesn’t get discovered by the webcomic community. This is especially a problem for comics that release all in one installment, because of certain webcomic blogs’ policies not to review comics that have “ended”.
  • The general public (outside the webcomic community) sees webcomics (if they’ve heard of them) as a bunch of crappy video game comics made by arrogant college students and doesn’t find your comic, even if they wouldn’t otherwise need the help of webcomic blogs. This makes it especially difficult if your comic doesn’t appeal to nerds.

This last point seems especially salient considering the potential Scott McCloud saw in webcomics in Reinventing Comics. McCloud thought webcomics could appeal to more audiences than comic books heretofore had, appealing to women, minorities, and lovers of genres outside superheroes. He also thought webcomics could become much more mainstream than comic books were at the time. And the viral nature of the Internet meant that someway, somehow, even if the old gatekeepers didn’t like your work, if it was quality, it could find an audience.

But once again, here – as elsewhere – webcomics have fallen far short of the potential evangelized by their supporters. The Web is a marketplace of ideas, but it doesn’t change human nature, and that means stereotyping. If comic books have suffered from the notion that “comics are for kids” and “comics = superheroes”, webcomics may be starting to suffer from their own stereotypes, at least in some corners – stereotypes that have already irredeemably sickened web prose fiction, which became almost wholly identified with fanfic, which itself became almost wholly identified with bad fanfic. Because there are no barriers to entry, someone looking at a random webcomic is not likely to be impressed, and even the faces of webcomics, comics that have managed to shake the stench of Sturgeon’s Law to some extent, are Penny Arcade and xkcd, not Girl Genius or The Order of the Stick.

There is a silver lining for webcomics: slowly but surely, all media are starting to migrate to the Web in some form. That means they will all be subject to Sturgeon’s Law to some extent. (I’ll discuss some of the implications of that fact later in the week, but it won’t be a webcomic post.) Every medium will run a risk of becoming identified with crap. The barriers to entry are greater for art forms that require more and more expensive stuff, so more good stuff and less bad stuff will make it through in those media that combine moving images with sound – the descendants of movies and TV – and webcomics could remain very low on the totem pole as a medium, ahead of only prose, podcasts, and music. (And as it gets easier to create a simple webcomic like I did with Sandsday, webcomics could even fall behind podcasts and music!) Still, eventually we’ll get used to the fact, as the ever-popular blogosphere already is, that there’s a bunch of junk out there, and we’ll just have to follow what we’re familiar with and hope word of mouth will lead us to the other good stuff. When that happens, maybe – maybe – webcomics will be able to play on a level playing field. But to do so, it may need to completely jettison any memory of its video game legacy.

Sturgeon’s Law may explain all the crap in webcomics, but how to explain all the egos that (at least to Bengo) are seemingly attracted to webcomics like moths to a flame? It turns out that, at least in our dog-eat-dog society, most people are predisposed to jerkdom. I myself may admit that I might come across as a jerk in real life. Under the old ways, the jerks were weeded out or reformed by the need to network and negotiate to get anywhere in their desired careers. But that’s no longer necessary to put your wares on the web with no barriers to entry, where you can talk to anyone you still need to network with in a purely utilitarian mode and hide behind the abstraction of text with no face-to-face contact, with ready-made audiences on many sites where you don’t have to talk to anyone, and with some people willing to promote your work without even knowing what you’re like as a person.

But none of that really gets to the heart of the matter as far as Bengo is concerned: To him, the webcomics community itself is the problem.

Jonathan Rosenberg started Fleen to have a webcomic blog unencumbered by a creator who runs his own webcomic on the side. In Bengo’s eyes, he didn’t succeed, since Dumbrella was almost as much a dirty word at TFL as Halfpixel. As far as Bengo is concerned, a lot of the webcomics community is either consisting of people who ultimately want to promote their own wares, or driven by those people and blinded to those people trying something new, instead led around in circles to keep propping up the same old Penny Arcade and PVP and Ctrl+Alt+Del. Moreover, because of the small size of the medium it can throw the moniker of success onto people who really don’t deserve the term, people who in actuality are wallowing in mediocrity whether aesthetically or financially.

But in Bengo’s eyes, the root of this isn’t far from that of webcomics’ density of prima donnas. Any new idea is going to come with a good dose of idealism, since idealism is the only way new ideas are born, but also some of the lower aspects of human nature, simply because rules for professionalism haven’t been established. What’s more, an idealism about the potential of a new idea and a blindness to the faults go hand in hand. Idealism is a double-edged sword; it allows you to try something that’s never been done before, but that can be because it blinds you to the problems that are the reasons why the skeptics are skeptical in the first place, both potential and practical. What’s more, the latter problem is often compounded with youth, who owe their idealism to not having experience with the problems. Especially since youth often comes with a seeming immaturity, or at least inexperience, that compounds the problems of human nature. Sometimes this is itself defended as idealism, sometimes it’s just subconscious, but always it can hold the idea back from acceptance by the old gatekeepers.

When Bengo rather condescendingly claims that what sets webcomics further back than other fields with some of the same problems is that “many people are young and lack the critical skills to recognize these realities”, it’s tempting to dismiss it as an old fogie yelling at the kids to get off his lawn. After all, he’s effectively claiming that he is the only one capable of properly sizing up the webcomic landscape – an outsider who’s barely spent a year immersed in the webcomic community. Anyone else is just too blinded by their youthful idealism. (After all, it’s not like Scott McCloud has a career in comics dating back to the 80s.) They’re too wrapped up in an insider mentality, can’t see the forest for the trees, they’re blind to what everyone else thinks of them. They think everything’s coming up roses for webcomics but only because they’re shielded – whether subconsciously or by demagogues – from the Truth(tm).

I think Bengo may be misreading the motives of some observers – many webcomic promoters don’t care that the fact of webcomics is in rough shape, because they only care about the idea. They’re not blind to webcomics’ problems because they “lack the critical skills” to ferret them out, they’re blind to them because that’s not where they’re looking. And that’s a good thing – better to look at the webcomics doing good things for the medium than the demagogues. But Bengo’s concern is for an aspiring webcomicker who’s either young and set to ruin their lives following an avalanche of bad advice, bad role models, and their own inexperience, or more experienced and trying to avoid getting wrapped up in a scene that produces a bunch of jerks – and where the financials might not have been figured out to the extent people think.

Bengo thinks webcomics are even smaller than those within the community give it credit for – and shrinking, with even the top webcomics enjoying less success and less self-sufficiency than they sometimes get credit for. Many webcomics creators, in his experience, are not just egotistical but private and unwilling to give hard data. The number of truly artistic, great webcomics – especially those noticed by the successors of Websnark, the mainstream webcomic blogs – can probably be counted on one hand. The number of webcomics that have had even fleeting breakout success outside the webcomic niche are even fewer. The webcomic community is still more committed to the potential of an idea than the actual realization of that idea. Much of the webcomic blogosphere consists of not so much coverage of actual webcomics but coverage of technological developments that might, one day, if we’re lucky, have an influence on the future of comics. (Comixtalk seems to prefer to see itself as a site for coverage of “comics in the digital age” than a webcomics blog.) Even webcomic reviews have, since Websnark near-fell off the face of the earth, concentrated less on the comics themselves and more on how lessons from them might apply to Aspiring Webcomickers Everywhere.

Say what you will about his conclusions, or even dismiss them entirely as someone too jaded to realize how times are changing and bitter about not succeeding the way “better” cartoonists did, you should still be sobered by Bengo’s announcement that he would be leaving “webcomics” entirely, feeling the term too poisoned, and urging others to isolate their sites as much as possible from the “scene”. And cheerleaders for the idea may want to listen to what Bengo had to say before that, directly to them:

I’d be alarmed that an open-minded, truth-seeking sort like myself would enter webcomics, study it round the clock for several years, and find it mostly over-blown, in love with itself and falling out of fashion. I’d be even more alarmed that there are quality comics with quality accounting who far out-perform the alleged self-supporting titles, providing a valuable reality check to the people peddling your bright webcomic career along with your lottery ticket and Brooklyn Bridge. The ignorance deficit — the difference between what most webcomic people know and what they need to know — is so gaping, the typical aspirant’s chances of success are rotten.

During Bengo’s farewell series, Scott Kurtz left a series of comments so mean-spirited and trolly it may have been hard to believe he was actually responsible for them. But that can’t be said for his tweeted response to Bengo’s announcement he would be leaving the “webcomics scene”, which regardless of what you may think of Bengo and his conclusions, has to be a wake-up call to anyone:

I think @krisstraub and I forced a man to quit webcomics. I’m proud. Proud of what we’ve acomplished [sic].

Really, Scott? You’re proud that a man who wanted to enter webcomics, who saw the potential of the core idea of webcomics and wanted webcomics to be the best that they could be, someone who could have – for all we know – been one of the great forces and driving figures to help webcomics achieve their potential, instead saw a cesspool of jerks and crap and decided it wasn’t worth the trouble? You’re proud that you forced a man to quit “webcomics”?!? How could you, self-proclaimed Voice of All Webcomics, possibly be proud of driving someone from it? Is it just because he didn’t bother kowtowing to you and dared to challenge you and your infallible statements? Is it because you think he’s bitter about not being good enough and you see him picking a fight with you for no good reason, oblivious to the fact you’re making yourself as bad if not worse, and taking webcomics down with it? Or perhaps we should take your nonspecific phrasing at face value, and decide this is one instance of you letting slip your real goal, that you don’t really want webcomics reaching their potential, that you don’t want anyone escaping the cave to discover the true mediocrity of your work, that you’re willing to bring down an entire art form so you can remain self-proclaimed king of it?

This one statement, more than any other – even any from Bengo – is telling about the state of webcomics today, held back by those who would wish that Sturgeon’s Law continued to hold as much as possible, that it would remain a niche small enough for their own delusions of grandeur to seem realistic, that its reputation could be sullied enough that it could remain their own little club. It’s possible that one day, when the history of comics on the web are told, we will say that once upon a time, there was a community of people, led by those who created the early successes and tried to ensure there would be no others, who produced a body of work and built their own insular community around it known as “webcomics”, and their actions nearly set the cause of comics on the web back years, and their community initially attracted those who would defend the idea, but decided that to avert the fate of the idea being slaughtered in the crib, they would have to distance themselves from it and start over, ditching the roots that “webcomics”, an outgrowth of the dumb Internet culture of the Web’s childhood and adolescence, laid down.

I would love to come back in a year, at next year’s State of Webcomics Address, and say that this period of webcomics history is not quite as bleak as I just described, that we have found a new Voice of All Webcomics that can rescue it from the damage Kurtz and his ilk are doing, that Bengo’s description of the potential missed opportunity facing us did not turn out to be as tragic as he feared. I’d even like to be able to say the state of webcomics wasn’t as bad as I made it seem even now, that Bengo was wrong all along, that webcomics’ own quirks – even its propensity for egos – were good enough to grow and thrive in the context of the Internet. But not only am I not holding my breath, I’m not sure if I’ll even know the answer from the webcomic blogosphere.

Blog of Webcomics’ Identity Crisis: The End of “Free Content”?

A “case in point” on the thought-provoking nature of the Floating Lightbulb: Today Bengo argues that webcomickers should stop thinking of themselves as giving content away for free.

He makes some good points but since he emphasizes preparing comics for later print distribution, I suspect that Scott “Infinite Canvas” McCloud would scream bloody murder at him…

Blog of Webcomics’ Identity Crisis: The End of the Second Comic Book Distribution System?

Once upon a time, you went to the newsstand to pick up the newspaper, some highbrow and lowbrow magazines, and the favorite comic books. That was the first comic book distribution system. It was marked by a wide variety of genres and publishers until about the 1960s.

Then comic book stores and the direct market sprung up. That was the second system, and it was marked by the dominance of superheroes, DC and Marvel superheroes especially.

Now DC and Marvel are making considerable gobs of money outside comic books while Diamond’s anti-small-publisher practices portend a potential mass move to the Internet and comics are starting to bang on the door of bookstores.

So if DC and Marvel eventually decide to scale back and rethink the way they do comic books, Sean Kleefeld thinks that will be the death of Diamond.

I’m not sure what will replace it or if anything other than webcomics replaces it, or what the third system will look like, either in terms of the distribution mechanism, the selection of genres, or the diversity of publishers. But it’ll be very different from the second system.

(The model of the monthly comic is really rooted in the first system. If DC and Marvel decide to move to mostly a graphic novel format, or move entirely to the web, I think you’ll see those “pamphlets” become basically unheard of.)

Blog of Webcomics’ Identity Crisis: The Future of Print

Excellent article on issues surrounding print comic books if forced to move to the web by some of the same market forces afflicting newspapers.

Blog of Webcomics’ Identity Crisis: The Dark Cloud in “Good News”

Ursula Vernon’s Digger is moving to its own site, and Vernon treats it as a cavalcade of good news. Even the secondary announcement that Digger is becoming free is arguably burying the lead:

It will also be going off subscription, and over to advertising–Graphic Smash is pretty much abandoning the subscription model. I’m pleased that we’ll get more traffic as a result, and that people will finally get to read the whole archives for free, but I also find myself wanting to do something nice for all my faithful subscribers, who quite literally paid my rent a couple of times–without them, Digger would have been abandoned long ago, and I owe them big time for having sustained me and my comic so wonderfully and well. (emphasis added)

As it stands, there are already only three active webcomics that are still running on the subscription model at Graphic Smash, and Digger is one of them. If the remaining two become free as well, as may be implied here, it’s a bad sign for anyone else looking to put their webcomic behind a subscription wall.

Blog of Webcomics’ Identity Crisis: For the Love of Webcomics

(From Irregular Webcomic! Click for full-sized abrasion of large hadrons.)

It’s become apparent that my “Webcomics’ Identity Crisis” series is very much a representation of a moment in time, of the state of webcomics in February 2009. (Really January, considering the impeti for me to write it.) So here, I hope to keep a record of the more interesting thoughts on the matter floating on the Internet. There are plenty of other places to get a comprehensive record; this is a log of my ongoing thoughts as I hope to write a book on the changing face of the Internet in general. (It’s not getting its own label for the time being though, and I still have a full-fledged “State of IWC” post coming.)

Hey, David Morgan-Mar linked to me off his LiveJournal again! DMM is responsible for what has been one of only one or two major traffic bumps in Da Blog’s history when he linked to my full-fledged review of Darths and Droids. For someone who launched into webcomics in 2002, rather late compared to some of the giants of the field, he has always been something of an outsider (his first strip is basically him discovering the idea of webcomics) who’s been overwhelmed by the support he’s received from the webcomics community. As he stipulates in his post, he’s actually been surprised, almost oblivious, to Irregular Webcomic!‘s notoriety in the webcomic community.

This part gets to the heart of the post and is worth quoting in full:

And then I find myself thinking: Hang on. If there are a few dozen webcomic authors making enough money to live on, and I’m pushing for a spot in the top 50, why am I making no money whatsoever out of my comics? (In fact, why do I pay a webhost $40 a month for the privilege of putting my comics on the Net?)

To avoid any suspense, the simple answer is that I have never treated webcomics as a way of making money. I’ve never had any expectation that maybe one day I’ll be able to run ads and sell merchandise and make some money. That “business model” has never been something I’m aiming towards.

All I’ve ever wanted out of webcomics is to do something creative, share it with people, hopefully entertain a few people, and have it as a fun hobby. Over time I’ve added a couple of other desires: To educate people with the annotations I occasionally write to accompany comics, and to raise some money for charity.

But there’s this whole community of people out there, webcomic authors, critics, bloggers, and so on, who seem obsessed with the idea that webcomics can be (or already are) a way to make a living, and lamenting the difficulty of breaking into the field and building up the recognition to that magical point where you can quit your day job and live off merchandising. They analyse the developments in webcomics, pore over statistics, speculate about the future of the “industry” and what webcomics will be like in 2 years, 5 years, 10 years, and wonder how many people will be making a living off them and how easy/hard it will be for new talent to get recognised.

Well… sometimes it just bemuses me. I sort of know this community is out there all the time, but I don’t dwell on it, and I don’t really participate much in it. I just make my comics and put them on the net, and hope someone has a nice word to say about them. Sure, it would be really nice if someone offered me a full-time salary to quit my job and make webcomics, and I’d probably think seriously about doing so. But it’s not an end I’m seeking. I’m not taking the steps to try to get there.

So although apparently I’m part of the webcomics scene, I still feel like the meek outsider who doesn’t belong. I don’t seem to share the same aspirations as many of the vocal webcomics personalities. And I have to say that for the most part, I’m glad I don’t. I don’t want to obsess over the “state of webcomics” or whether webcomics are considered an artform or not, or whether webcomic authors can make money or not. I just want to spend a few hours a week enjoying my hobby.

Fleen also links to Morgan-Mar’s post (so I may be getting another, bigger bump) and I’m mostly going to cover the same ground as Gary Tyrell, but I also have a far more profound thing to say about Morgan-Mar’s topic:

David? A lot of the people in this community would really love to know your secret. (Also, don’t get too excited about being #55 in Comixtalk’s comedy list. First of all, I still hope that list isn’t ordered; second of all, if it is the only reason you’re likely to make the final list, let alone anywhere near that high, is the paucity of drama nominees.)

Irregular Webcomic! is nowhere near as easy to create as Sandsday. It’s not as simple as taking a bunch of random circles and squares and copying-and-pasting them onto panel after panel, and making funny jokes using them. You have to have the impressive LEGO collection, you have to set them up in the way you want to, you have to have the mad Photoshop skillz… Eric Burns(-White) goes into more detail just how much effort must go into each IWC here. And that’s just IWC; Morgan-Mar may get help on the other projects, but between all the plot points that need to be shaken out on Darths and Droids and organizing all the screen caps, and all the coding work that’s gone into IWC and mezzacotta, and basically everything David Morgan-Mar has his hands in the cookie jar of, and he notes in his post that he’s paying $40 on hosting costs alone…

If David Morgan-Mar wanted to open up even one revenue stream – a single Project Wonderful or even Google ad, selling just one or two tchotchkes, even allowing donations to himself rather than directing them all to the Jane Goodall Institute – he could probably make more money than most webcomic artists could ever dream of. But Morgan-Mar doesn’t make a single penny off his comics. (Okay, so there’s a tiny little ad at the top of mezzacotta, but still.)

It’d be nice if every webcomicker could simply make comics as a hobby effort and not only not worry about making any money, but consciously avoid even rather simple steps they could take to make money. (I don’t understand why people like Morgan-Mar and Rich Burlew are so insistent about not putting up ads; there are plenty of ways to make them non-intrusive, guys!) But webcomics (and blogs) take time to make, and they don’t pay the bills. You still have to go to a job, and that means time taken out of your schedule to make comics – and do other things. And Irregular Webcomic! isn’t done cheap.

So how is it that David Morgan-Mar can put together one comic by his lonesome, and contribute to several others, and pay for the hosting of all of them? And keep track of e-mails, forum posts, etc.? And not make a single dime off any of it, which means he’s doing it all while maintaining a day job?

Whatever it is, hats off to David Morgan-Mar: a webcomics success story in his very lack of success.