Category Archives: Webcomics

I really shouldn’t read TV Tropes’ Wild Mass Guessing section for stuff I follow. It keeps me from coming to my own conclusions and reactions.

(From MS Paint Adventures: Homestuck. Click for full-sized punishment for faking one’s own death.)

So it turns out the post-Scratch session was not a red herring, and the real red herring was the notion of Hussiebot as Evil!Hussie, which maybe I should have seen coming. Still, I wanted to make sure Jane was safe and sound before saying anything about Act 6′s first intermission.

Yes, not only was the return to the characters we’ve been following for five acts consigned to an “intermission” within Act 6, but the first intermission, implying Hussie has at least one more planned for this climactic act. In fact, there are six sub-acts planned for Act 6, if one can read anything from the progression of curtains in a prior flash (although you could read it as five). It seems a little risky to sweep the characters we’ve been following for so long aside and put the focus on these almost completely new characters for the act that will resolve the central conflict of Homestuck, almost like these guys we’ve never heard of are swooping in and stealing the glory of the characters we’ve been following.

The main revelation of this intermission was that, while those characters are taking a trip to the post-Scratch session, it won’t be instantaneous – they will have to make up the entire three-year advantage the post-Scratch kids have on them. The three nanoseconds it takes John, Jade, and their ship to span the one yard they have within wherever-the-hell-Hussie-is will take three years for them, and Rose, Dave, and the surviving trolls (except Aradia and ghost!Sollux) will be riding the meteor to the new session over the same period of time. (I understand Sollux was able to speed up the meteor to get to the Green Sun, but how come Derse’s moon was so much faster?)

Keep in mind, everything that happened over the preceding five acts took place over a little over a day at most, from the kids’ seemingly-normal existences (and only knowing each other through online chats) to heading out towards an unfamiliar session while being god-tiered… and that will now take three freaking years. Three years of John and Jade stuck with nothing but each other, Davesprite, the planets Jade shrunk, and a big green backdrop. Three years of Rose, Dave, Karkat, Terezi, Kanaya, and Gamzee stuck with nothing but each other and whatever surprises the meteor has. Less than twenty-four hours ago, the kids led completely normal lives, and now they’re stuck with this for three freaking years. I can see why John and Karkat (none of whose “compatible” pairs are travelling with each other) might go a little crazy at the very prospect.

Oh, and a captivated Jack Noir runs off from the confrontation with PM, if only temporarily, while PM drops the Wayward Vagabond off with Rose, Dave, and the trolls, leaving it very possible that he might yet be revived. Rose implies that Noir will follow them to the new session, but between Aradia promising to buy them some time and PM giving hot pursuit, I wouldn’t be surprised if something happened between them at the Green Sun (even if only a repeat of what happened back at the troll session). The final showdown is starting to take shape.

For the moment, though, we’re back to the post-Scratch universe and session, where Jane’s dreamself actually managed to revive herself from getting killed by that session’s Noir, in a move presumably related to being the Hero of Life. (Whether her realself’s survival is also related to that, or (as she thinks) to the post-Scratch equivalent to Bec, is up in the air.) We also answered the question of how Jake’s dreamself died (and it’s one of the more humorous deaths I’ve ever seen) while raising more questions: what’s the “new management” over on Derse (it’s evidently not Noir), and why have they greenlit killing the dreamselves before the realselves even arrive?

So, is there any particular reason the dialogue balloons cover up the doctor’s face?

(From PVP. Click for full-sized waiting room suspense.)

When I first pulled up this comic, the screen cut off right below the two-week-old headline, “Yes, We’re Serious”, making me wonder if this storyline was the PVP equivalent of what’s been happening over at xkcd, with both creators writing real-life medical scares into the comic. But no, it turns out it’s just another Scott Kurtz rant about how stupid newspapers are and how he’s the Certified Webcomics Genius(tm).

In any case, this storyline has been treated nothing like what xkcd‘s been doing (although xkcd has hardly been above making light of the situation). This storyline spun out of a bit where Brent was unable to cope with beating his dad arm-wrestling (a match Brent challenged him to after his dad opened a pickle jar for him and said he had “artist’s hands”, suggesting Kurtz flip-flopped a little here), hugged him, then saw him have a heart attack. The preceding comic to this one involved Brent blaming himself and worrying that he’d killed his father… and a little devil walking by and walloping him with a chain. If Brent’s worries prove founded – especially if it’s in Friday’s comic – I wouldn’t be surprised if people start having flashbacks to another webcomic medical scare: Lilah’s miscarriage.

That said, in this comic, I do think the slowly darkening panels and Brent’s visible regression in age is a nice, if subtle, touch.

To be honest? The only reason I’m reviewing this comic at all is to continue a new streak of posts every weekday.

(From Penny Arcade. Click for full-sized vampire feeding habits.)

I have no idea what this comic is talking about, even after reading the news post. Maybe it would make more sense if I were reading the comics leading up to it, or the prior newsposts. I don’t know.

All I know is, reading it out of context like this? Makes it resemble some sort of surreal, horrifying Dadaist experience. And the expression on Gabe’s face throughout the strip isn’t helping.

(Wait, Gabe is referred to, within the strip, as “Mike”? I don’t even know what to make of that…)

We’re learning far too much about the bad guys’ plans for them to be remotely successful.

(From The Order of the Stick. Click for full-sized family affair.)

When I predicted that Nale and Tarquin might make up and form one side in the battle for the Gates, this wasn’t exactly what I had in mind.

Although Tarquin seems willing to accept his son’s direction, as at least one person on the forum points out, he’s also equally willing to let someone else hold the official position of leader of the Empire of Blood, so he could be just as willing to try to manipulate Nale similarly. But that might actually turn out to be a far more interesting outcome than if he just let Nale run the show, and not necessarily because Tarquin would be entirely successful.

Tarquin knows a lot, but he’s not omniscient, and so far as we know, Sabine is the only person in that room who knows what the real power behind the Linear Guild is. The IFCC might be willing to put up with Tarquin joining the group and even calling the shots so long as it results in more conflict for Girard’s Gate, but it’s very easy to see a scenario where Tarquin takes the Linear Guild in a direction they don’t want it to go, or raises them beyond the level of “incompetent buffoons”. That could result in much of the comic’s conflict occuring within the Linear Guild, especially between Sabine and Tarquin with Nale caught in the middle. It’s been speculated that Nale might find out about and rebel against the IFCC at some point; we may be seeing the groundwork being laid for that.

At any rate, after spending so long inside the Empire of Blood, the comic is moving everything straight towards what’s shaping up to be an epic, multi-way conflagration at Girard’s Gate, one that’ll make the Linear Guild encounter we just had look like child’s play.

Tarquin, you magnificent bastard, I read your book!

(From The Order of the Stick. Click for full-sized negotiations.)

Rich finally proved a forum theory wrong for once… sort of.

Quite a few people speculated that Tarquin knew something about the Gates, and while theories about Tarquin and Nale working in collusion had died down considerably, I myself was still toying with them. Both theories look like they’ve been pretty much shot down… with regard to anything that happened before this strip, that is.

When last we talked about OOTS, Tarquin revealed that he didn’t actually know anything about Girard, but still gave the OOTS a lead toward his gate – a lead his late ex-wife had let slip, and that she was planning to follow up on, shortly before her death. The OOTS figured that her source was likely a disguised Sabine, and that Nale killed her when she was no longer useful – despite the fact that, when speaking of Penelope’s death earlier, Tarquin used phrasing that someone less dense than Elan would figure suggested he himself was the culprit.

If Tarquin did kill her, and if this clue was the reason for that, it might have been the result of jealousy and not wanting her to return to her ex-husband, or it may have been that he sensed the importance of what she said and wanted to keep her from spilling more beans. That means that, in all likelihood, if Tarquin killed her it was likely after he learned that Nale was afoot.

Interestingly, Tarquin implies in this strip that he only knew of Nale’s presence after Penelope let slip her clue, which was only “a few weeks ago”, although it seems apparent that Zz’dtri had been present for longer (his elf-ambassador disguise is shown as being present when Penelope lets slip her clue in the original strip), and Nale had earlier told Elan that he had been here for “months“. I don’t see how Tarquin could have drawn the connection between what Penelope said and Nale’s presence if he knew Nale was there the whole time, which lends more credence to the notion that Nale killed her either when she outlived her usefulness or to keep from tipping off Tarquin to his presence – although the notion that Tarquin only recently learned of Nale’s presence seems more credible to me. (The two aren’t mutually exclusive, of course; though it’s unlikely, Tarquin could be telling the truth when he implies that he only learned of Nale’s presence in the last few strips.)

Why did Tarquin keep Elan around through the festival? Partly to make sure they were still around for it, rather than run off the instant they got their information or upon finding out this wasn’t the Draketooth they were looking for, partly to use the festival to draw out Nale, but maybe we should also consider why Tarquin said in the previous strip, “it is in our own best interest that they succeed.” Keep in mind, when he says this he knows nothing about the Gates or about Xykon, but he does know that Nale probably won’t be there when they get there, he knows that they are chasing “some cliched scenery-chewing villain bent on world conquest“, and we can reasonably assume that he has some inkling that he might want to chase off after them (especially since “cliched scenery-chewing villain bent on world conquest” is a pretty good description of Tarquin himself).

Everything Tarquin has done since we’ve first met him, then, has likely been aiming towards several goals: draw out Nale (doubtless engineering “Roy v. Thog” to help with this), weaken the teams of both of his sons, learn enough about the OOTS to properly incorporate them into his plans, send the OOTS on their way with enough time to stop the other cliched villain, find out what he can about what both teams are doing from a source likely to fold when he threatens him (he may have initially thought Elan stood a chance at qualifying until he found out how much of a Pollyanna he is), and maybe some other plots I can’t even fathom because I’m not the diabolical mastermind Tarquin or Rich are. Now that that’s been completed, it seems we have now officially filled in one of the “nine sides” going after the Gates (and Nale, like Xykon, presumably doesn’t know that the Snarl is pretty much worthless for conquest)… although it’s worth leaving open the possibility that Nale and Tarquin will make up and form one side.

I take two weeks off and already I’m completely rusty with these webcomic posts.

(From MS Paint Adventures: Homestuck. Click for full-sized nanowatch.)

I stopped reading Homestuck for the past two weeks while my computer was down. As my posting prowess in the interim should suffice to show, this was not a result of my inability to post, but rather an inability to couple my Homestuck-reading with another, related project. I still shouldn’t be posting; I have too much to do to wrap up the quarter at school.

In the interim, the post-Scratch session has gotten weeeeeird.

It’s become apparent that the effects of the Scratch, for whatever reason, are not limited to simply switching the places of the kids and guardians. Elements of the trolls’ universe are seeping in, and not just the “thirteenth troll”. There are the lusii on Jake’s island, and there’s Lalonde’s repeated references to “wiggling day” in her last conversation with Jake. And the two characters we haven’t gotten proper introductions to seem to have taken the lead; they seem to know a lot more about the session they’re entering than Jane and Jake, even though the latter two have gotten plenty of information from the “thirteenth troll”, to the point of dictating the order of entry.

It seems rather odd that Lalonde and Strider would know so much about the game that Jane and Jake don’t. Couple that with Lalonde’s aforementioned “wriggling day” reference, and it’s easy to wonder whether they’re entirely what they seem – which would make Lalonde’s suspicion of Betty Crocker’s nature rather suspect.

Oh yeah, and then there’s the part where Jane just freaking exploded.

I imagine that, when this happened, all sorts of questions ran through the fandom’s heads, questions like how the story could continue with the equivalent of John dead (after Jake’s death had been foreshadowed in Jane’s dreams). As we’ve heard, Jane has been the subject of assassination attempts before, so she could conceivably survive this one. But the impression I’ve gotten from the latest interlude is that this entire post-Scratch session may well have been a red herring, allowing Hussie to toy with the fans with various bits of “fan-canon”, only to serve as a long-winded introduction to “Hussiebot” and his schtick.

That schtick, if we are to take this panel at face value, may well involve every piece of misfortune that has befallen this story so far. If Hussiebot is, somehow, the invisible hand behind every major death in the story, truly Andrew Hussie’s “evil twin”, then perhaps he is the true villain of the story, more supreme even than Noir, Scratch, maybe even Lord English – if he doesn’t have some sort of tight-knit connection with English somehow.

I won’t be able to remark on whatever happens next with Hussiebot, John, and Jade until Sunday at the earliest, leaving open the possibility that there will be some sort of major development on Saturday that will be immediately followed up on and leave any reaction I might have in the dust. It’s not entirely out of the question that the universe we just spent nearly a month getting acquainted with will still have some impact on the story, but I do have to admit: it is refreshing to get back to the main plot again.

Argh, is Elan being sensible when the plot calls for it again?

(From The Order of the Stick. Click for full-sized race against time.)

After a year-and-a-half in the Empire of Blood, it’s looking like we’re finally starting to move back to the main plot.

Tarquin just took a single strip to drop most of the knowledge, for what it’s worth, on Girard that he’s promised during that time, and what it basically amounts to is a lead on the location of Girard’s Gate, but very little on Girard himself, other than that the notion that he might be dead by now is once again very plausible (or, perhaps, that he’s used aliases and illusions to keep himself young). That’s enough information, though, that Elan seems to be bringing the Empire of Blood interlude to a rather abrupt halt to chase after that lead – making me once again wonder if this interlude went on far longer than Rich intended.

On the other hand, while it originally looked like Tarquin’s “employment opportunity” for Roy and Belkar was going to be the pretense for putting them back together with the Order, that now looks like it might be rather hard to pull off – unless Tarquin takes a particularly keen interest in the Order’s journey. Adding credence to that, there’s a lot that doesn’t add up here: Elan decides that the Linear Guild pressed Tarquin’s ex-wife for information, then killed her, but Tarquin had previously indicated that he might have killed her himself… leaving open the possibility that Tarquin has his own knowledge of, and interest in, the Gates, one that doesn’t intersect with the Order’s in a friendly way.

Which is not to say it intersects with that of the Linear Guild in a friendly way either; I could easily see a scenario where Tarquin deduced that Penelope was helping Nale and killed her so she’d stop. In any case, it’s starting to look like the fight we just had between the Order and the Linear Guild may soon look like child’s play…

Also? I can’t believe post-Scratch Lalonde is every bit as much an alcoholic as Rose’s mom was. And she’s 15.

(From MS Paint Adventures: Homestuck. Click for full-sized uranium shortage.)

The post that went up on Monday night/Tuesday morning was actually pretty much done last Saturday. In the week since then, enough has happened, and enough questions have been raised, that I’m actually rather interested in this act, even if Hussie is likely to resolve quite a few of the mysteries raised in pretty short order, and even if his writing in this act hasn’t quite been up to snuff (even though the clunky writing is intentional, these kids seem even more alien than the trolls).

I’m interested in whether there’s any relationship between the post-Scratch Crockercorp, the pre-Scratch Betty Crocker, and (as seems very likely) the pre-Scratch Condesce. I’m interested in to what extent this universe is lighter than we’re used to, and to what extent it’s ultimately darker, and what its ultimate relationship is to the one we’re used to. I’m even a little interested in who’s targeting Jane and why. I’m certainly interested – and this is not quite so complimentary to Hussie – in just getting to the game, or at least back to the characters we’re already familiar with.

But perhaps most of all, I’m interested in the apparent confirmation and appearance of the long-rumored fan obsession, the “thirteenth troll”.

While ultimately rooted in the zodiac, and speculated on by fans even before our proper introduction to the trolls, the existence of a thirteenth troll became ultimately rather unlikely as time went on and we learned more about the trolls, and right now I’m not sure how it’s even possible. She claims that she herself played the game, but there’s no evidence that it is possible for there to be anything other than an even number of players, indicating that whoever she is, there’s another troll that she played with. That doesn’t even address the question of what session she comes from, or what it was like; it’s very unlikely it’s one that we’re familiar with. Somehow she knows how this session will go, yet claims to have “sync[ed] Up these conversations with yoU on the same day that i begin playing as well”, or in other words, she hasn’t even played herself yet. And then there’s her association with what appears to be an exile’s terminal at the start of the act…

Then there is what she says. She refers to “the legendary octet of mUtUal progenitoriety”, and refers to the titles of the kids we’re familiar with by name, indicating that this final session will consist of not only these four post-Scratch kids, but also the four kids who have already played the game to this point. And beyond that, she also foreshadows the ending of all of Homestuck, claiming that together they will “heal a great breach in paradox space”:

UU: and while the emerald eye of this storm is fixed in the abyss forever
UU: today yoU are poised to escape its scowl once and for all.
UU: by skaias gUiding light, yoU may leave behind its tUrning arms of bright coloUrs and mayhem, and secUre peace for yoUr cosmic progeny for all dUration.

In other words, while “uranianUmbra” is rather dense with the purple prose, the gist of what will happen is clear: this unified session will ultimately break the cycle of misfortune caused by the game and the enemy, and ensure that however many universes may follow, they won’t have to go through what everyone in Homestuck has gone through. It also suggests where she herself may come from: a future session, one after everything both groups of kids achieve in this one has made them legends in every subsequent universe. (Which in turn, suggests whatever everyone does, it won’t do away with the game entirely, and her remark about the “emerald eye” suggests the Green Sun won’t actually get destroyed either.)

I’m a bit surprised, not only that Hussie would include a thirteenth troll, but that he would allow her to drop, in her words, such “casual spoilers” about what is to come in this act. He let so much information slip here that it’s not even that hard to figure out what Act 7, Homestuck‘s epilogue, is likely to consist of. If I were a betting man, I’d bet that much about UU will remain a mystery throughout Act 6, and getting a proper introduction to her, however brief, will be the ultimate goal of Act 7.

“Our logo is a fork. Our logo has always been a fork.”

(From MS Paint Adventures: Homestuck. Click for full-sized all-purpose baking utensil.)

Homestuck has been undeniably awesome so far… but reading a recent Tumblr post of Hussie’s, it’s also exhibited an example of something not to do.

Aspiring Webcomickers Everywhere, do not bend your story just to do something you think is cool. Do a side strip, or do a non-canon intermission, or something, but if you’re doing a story-heavy comic, everything that happens in your comic should serve the needs of the story, not the other way around. And certainly don’t change the basic cornerstones of how the story goes in order to do something cool.

Hussie knows this – the Midnight Crew, the dark counterparts of the Problem Sleuthers, never appeared in PS proper, instead sticking to bonus material before becoming key figures in Homestuck – and he mentions coming up with this idea about two years ago, or almost as far back as the age of the comic itself. But two years ago, Homestuck was already in the midst of Act 3, and Hussie mentions the idea spinning out of the ectobiological origins of the kids and guardians, suggesting at least some of the comic was already established by that point.

I’m hopeful these new kids will prove to be important enough to the plot we’ve been following for the last five acts that their value will be more than just Hussie wanting to do something cool, that Hussie will prove a good enough writer to integrate them at least as seamlessly as he did the trolls – and in fact there’s evidence that Jake, who we’re meeting now, is the penpal who helped Jade make the “ultimate bunny” (but if that’s the case, why don’t I recognize his old-timey dialogue from his notes to John?) – but I’m going to be reading cautiously until then, if I decide to read at all before we get back to the plot.

This is both why I shouldn’t be posting on Homestuck, and why I’m the only one crazy and stubborn enough to do so.

(From MS Paint Adventures: Homestuck. Click for full-sized reign of the pool balls.)

So. Let’s talk about that EOA flash some more.

A single installment of a comic has to be absolutely incredible for me to devote two posts to talking about it. If anything would qualify, it would be that flash, but that’s not why I want to talk about it. Nor do I want to talk about it because of Hussie’s Halloween (sort of) surprise unveiling Lord English in full to us for the first time (after I noted his glaring absence in the EOA). Rather, I want to talk about it because arguably the most important development in that act-ending flash wasn’t conveyed clearly.

To be fair, without dialogue (and the lack of dialogue is an important part of the appeal of Homestuck‘s flashes), it may well have been impossible to convey clearly. Without dialogue, it’s impossible to tell whether Rose and Dave can’t find the Green Sun, or if it’s just obscured by the Tumor, the distance, and quite possibly being in the middle of Derse’s moon. Without dialogue, it’s impossible to tell whether that huge green orb is the Green Sun itself, or the shockwave from its destruction. It’s especially impossible to tell when Hussie intentionally structured the flash out of strict chronological order (even by Homestuck standards – for instance, that Red Miles attack of Noir’s, depicted immediately after he’s seen mourning Jade’s death and before he even places her on the Quest Bed, actually happens after everything else Noir does in that flash, aside from PM showing up), meaning Rose and Dave’s quest for the Sun was interspersed with Aradia and ghost-Sollux waiting for them outside the (existing) Sun.

I got a lot of things wrong in my initial post on the EOA, and I was okay with that. I intended that post to be my own first impressions and interpretations, largely unencumbered by what other people said about it and how other people interpreted it, and I didn’t want to bother re-editing it heavily after reading those other interpretations. In particular, my title said that I didn’t see why people were making a big deal out of Scratch’s “suckers” remark to Gamzee, and if I didn’t still think that after reading what I got wrong I would have changed the title. We already knew that Scratch’s entire MO consisted of manipulating people to serve his own ends. We already knew that Scratch was tricking Rose and others into unleashing an unstoppable universe-eating demon (an aspect of his motivation I don’t think he mentioned to anyone other than the reader and people he’d recruited to serve English directly). While we learned more about his ultimate plan, and that he committed more “lies of omission” than we had thought, I’m not sure we learned that much more about Scratch that we didn’t already know.

But the creation of the Green Sun is important to talk about, and while we can’t really do much more than speculate, we can talk a little bit about the implications, which should serve as a short prelude to the coming Act 6.

Rose’s mission to destroy the Green Sun was given to her by the horrorterrors, Lovecraftian abominations from beyond the Furthest Ring, and Doc Scratch provided her with the details to carry it out. According to their story, the Sun was the source of power for, among others, Jack Noir (and Scratch himself), and destroying it would also serve to avert their own deaths at the hands of some malevolent force. The horrorterrors gave Rose a map to plot a course through the knotted spacetime surrounding the Sun, to arrive at the Sun’s location at just the right time and place.

It now appears that the horrorterrors misled and tricked Rose and Dave into creating the Sun to serve whatever purposes they may have had, with Scratch as their accomplice. It’s anyone’s guess whether they’re actually under any kind of threat, or what their exact aims are, but it’s clear that they’ve screwed over two sessions and possibly many more, with their machinations leading fairly directly to the creation of Doc Scratch and Jack Noir’s omnipotence. Hussie calls all of act 5, and perhaps the entire comic, “the result of a very, very long con by Doc Scratch”; I might go even further. Everything that has completely screwed over the kids and trolls ultimately comes back to the deviousness of one grand enemy, one party that appears to have caused everything, of which Noir is ultimately a minor part. Whether anyone realizes the extent of their machinations remains in doubt.

It’s also clear that the kids and trolls can’t trust anyone, to any extent, except themselves and each other. Rose, with good reason, was very skeptical over whether to trust the horrorterrors, but even after the “grimdark incident” went ahead with the plan anyway, if only because there wasn’t much else to do with the Tumor. Now far from solving their myriad problems, she now bears some accidential responsibility for them, and what reason there may have been to trust that the horrorterrors have had their best interests in mind has gone out the window. Meanwhile, Doc Scratch has repeatedly said he never lies, and going back through his conversations shows that any lies he made about the nature of the Tumor, the Green Sun, and Rose’s mission were by omission, but one would have to parse his conversations very carefully to detect what he’s leaving out.

Everyone in a position to say more about the game world than any player would has proven to be utterly untrustworthy and working against them (though the two characters who inherited first-guardian power during the same flash may provide a sliver of hope). If the combined forces – soon all the surviving trolls will be joined with half the kids outside the Sun, seven in all – do realize the scope of the forces arrayed against them and start aiming to oppose them, they will effectively be flying blind, with their only source of information being the same forces they seek to oppose, which they will need to guess at when they need to do what they say, the opposite, or something else entirely.

This, then, is the central conflict of Act 6, the final substantial act: the efforts of the kids and trolls, working in complete concert for the first time, to oppose and take down their true enemy, which has started to show its face. It is far more difficult than anything the game has challenged them with to this point, with even beginning to effectively oppose them a seemingly impossible task, but one they are faced with nonetheless; only time will tell if they will succeed in accomplishing their goal, or their enemy’s. To the side, PM and perhaps eventually Jade will oppose Jack Noir, but only on the side; though the Noir ruse may prove a critical distaction, and even prevent any potential victory from proving empty, if not complete it, it is no longer the comic’s most important conflict.

But perhaps there’s an even larger story here. In one sense, the creation of the Sun completes the biggest time loop of all, with the crisis faced by the kids leading to the creation of the power behind that crisis, with Doc Scratch engineering the source of his own power. But in an even bigger sense, the Green Sun is the source of one of the most central aspects of the game itself. Perhaps, just perhaps, the greatest time loop of all hasn’t been completed yet, and will only come to fruition with the creation of the game itself.

I may be back later with thoughts on the start of Act 6.